![]() Pay homage to the Avengers Franchise with this hand-signed poster by the stars.Īdrift in space with no food or water, Tony Stark sends a message to Pepper Potts as his oxygen supply starts to dwindle. FF really needs to happen IMHO.Want to find out how it was signed? Read the following blog post: ' How I Got The Avengers to Assemble for the "Endgame" Posters' It makes ranged heavy careers (aka vets) even stronger while robbing frontline players of their forte and ability to regen toughness. ![]() I know FF would be a nightmare, but it really bothers me, coming from VT2, that you can indiscriminately fire into your front line melee players without consequence. The idea being you could apply the above to any difficulty and thereby also create an intermediate step between two normal difficulties. special Enemies only stay tagged if at least one teammate has line of sight.One less wound (so on damnation you go down immediately without a +1 wound curio).Enable friendly fire (yes I know… wouldn’t do full damage though).Raise base damage dealt by enemies and enemy Hit Points.This could do some version of the following: I’d actually like to see something like a “hardcore” or “plus” toggle that you could turn on and apply to any difficulty level. If they coupled that with a giving players a set of cosmetic items for completing a certain number of each type of mission on this highest difficulty, it would keep players engaged for a long time, IMHO (similar to Legend cosmetic rewards in VT2 or the special white cosmetics from Chaos Wastes).Įven if the red gear just meant 400 base rating with everything at 80% I’d be fine, just so I didn’t need to worry and could potentially upgrade anything with a good perk + blessing combo to max stats would be a great start. I think they need to add in a higher, “hardcore” difficulty (equivalent to payday 2’s “Death Sentence ‘One Down’” mode). Getting Red equivalent items does pose another problem however, which is that the game, for experienced fully geared out players, will be too easy (damnation is already too easy for many experienced players, even without “perfect” gear!). But remove the RNG madness in the process or have much better ways to work around it! Crafting is so frustrating right now. And I’m fine if it takes 10-hours of playtime to get the materials to do it. I’m with you on wanting crafting to be able to upgrade weapons to red in some way. ![]() Being able to go to red 100% weapons would mean a random drop won’t just make my weapon obsolete because the RNG favoured me once in a blue moon. Right now, because of the idiotic RNG and the fact that we can’t go over 80% anyway it’s POINTLESS to invest into the “crafting”. And the worst part it’s that they are probably going to do what I say but 1-1.5 years from now. Right now there is no endgame and there is nothing to work towards to. That would be a lot to do for 73 weapons, but at least there would be a purpose. Now, they could have tweaked it so that the costs to upgrade to red would be considerable for example 10k diamantine 15k plasteel + 10 orange weapons of the same type as a sacrifice. You know what that would do at least for me? It would mean that i can actually work towards creating a perfect red arsenal, and that means I would have 73 perfect weapons to create for my 4 characters. One thing that would make me heavily invested is, if the f*****g crafting wasn’t RNG garbage, and we could actually upgrade weapons to 100% RED + unlocked traits and blessings.
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